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Use the video for visual context, then follow the written steps, tables, and version notes below.
On this page
Weapons list by reported class
| Class | Community-reported weapon names | Count |
|---|---|---|
| Pistols | Frostbite; Thunderstrike; Shadowcaster | 3 |
| Assault rifles | Left for Dead; Chlorine; Headhunter; Watchtower; The Reverend | 5 |
| SMGs | Starbuster; Ol’ Reliable; Noise Pollution; Left Alone | 4 |
| Shotguns | Punk Tactics; Howler; Grim Reaper | 3 |
| Sniper rifles | Moneyshot; TKO | 2 |
| LMG | Skin to Bone | 1 |
| Launchers | RPG; Buzzsaw | 2 |
What the weapon screen shows

| Field | How to use it |
|---|---|
| Weapon name and class | Match the weapon to range and combat role |
| Three carried slots | Cover general, close-range, and precision or backup needs |
| Rarity label | Compare Common, Good, Excellent, and Top Shelf items within the current version |
| Damage, fire rate, and magazine | Compare candidates on the same target and distance |
| Price and unlock route | Check the current shop, reward, or inventory screen before spending |
| Best choice | Select for the activity, enemy range, ammunition, and current upgrade level |
Build a balanced three-slot loadout
| Slot | Purpose | Practical choice rule |
|---|---|---|
| General-purpose primary | Most street and mission encounters | Stable AR or SMG with manageable recoil and available ammunition |
| Close-range answer | Rooms, alleys and vehicle exits | Shotgun or fast SMG that can recover from a rushed fight |
| Range or failure backup | Distant targets or an empty primary | Sniper for planned distance, or a dependable pistol for flexible backup |
Weapon shortlist by role
Chlorine, Left for Dead, Starbuster, Moneyshot, and Frostbite cover distinct combat roles. Match each candidate to the encounter and current upgrade state before spending resources.
| Candidate | Role | Use it when |
|---|---|---|
| Chlorine | All-round assault rifle | A stable general-purpose primary is needed |
| Left for Dead | Sustained assault-rifle pressure | Longer bursts suit the encounter |
| Starbuster | Close-range SMG pressure | Fights happen in rooms, alleys, or near vehicles |
| Moneyshot | Long-range precision | The objective offers clear long sight lines |
| Frostbite | High-impact pistol backup | A flexible sidearm must cover an empty primary |
Upgrade one working loadout first
- Confirm that the weapon remains useful in recurring missions before upgrading it.
- Compare the next upgrade cost with the price and unlock path of a replacement.
- Preserve base and upgraded stat screens instead of relying on rarity color.
- Test against the same enemy type, armor state, distance and difficulty.
- Measure shots to defeat, reload interruption, ammunition used and failure rate.
- Recheck results after a balance update.
Activity-based loadout decisions
| Activity | Loadout emphasis | Risk to manage |
|---|---|---|
| Story and Contact missions | General-purpose primary plus a close backup | Unknown encounter mix |
| Alleys and interiors | Shotgun or SMG access | Reloading while exposed |
| Heists | Sustained primary, objective coverage and team complement | Duplicating the same role across the Crew |
| Wanted pressure | Mobility, ammunition and fast target transitions | Long reloads during pursuit |
| Long sight lines | Precision option plus a mobile backup | Losing close-range coverage |
Compare a weapon before spending
Check its class, rarity, acquisition route, price, unlock condition, current upgrade level, damage display, rate of fire, magazine, reload, recoil, and range. Compare two weapons against the same target and distance so the result matches the activity you actually play.
- Open the weapon roles and loadout guide — Role-based choices for a balanced three-slot setup.
- Open the co-op heist guide — Prepare team roles before duplicating weapons.
Version and availability notes
Available now: The game includes an arsenal of weapons with different feel and impact.
May vary by account or version: Some class assignments, rarity labels, exact stats, prices, unlock routes and balance values remain unverified or version-dependent.
Unlock levels, costs, rewards, conversion rates, and balance values can change by version or region. Follow the current in-game label when it differs.