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Use the video for visual context, then follow the written steps, tables, and version notes below.
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Empire systems confirmed by official sources
- Run and expand underground businesses.
- Build a Crew and recruit members.
- Upgrade safehouses.
- Expand across Rooklyn districts.
- Fight rival factions in turf wars.
- Generate income from controlled blocks and lose respect when territory is lost.
Recommended expansion order

| Stage | Requirement before advancing |
|---|---|
| 1. Core progression | Tutorial, story and Contact access, usable weapon, reliable vehicle |
| 2. Stable cash flow | Known earning route and reserve for mission costs |
| 3. First business systems | Verified setup cost, processing rule, and collection method |
| 4. Crew and heists | Team access, suitable equipment, communication, and role clarity |
| 5. Territory expansion | Enough resources to capture and defend without blocking core upgrades |
| 6. Optimization | Compare net income, timers, risk, and version changes across operations |
How to evaluate a business
- Record purchase and upgrade cost.
- Identify whether income is active, passive, or requires collection.
- Measure the real collection interval.
- Subtract processing loss and recurring costs.
- Note prerequisites, daily limits, and territory dependencies.
- Calculate break-even time only from verified values.
Territory and Crew risk
The official site states that claimed blocks generate income and lost blocks cost respect. Expansion therefore creates a defense obligation, not just passive profit. A larger map footprint is weak progress if it consumes more ammunition, time, and Crew effort than it returns.
Business mistakes to avoid
- Buying an operation before its collection rules are understood.
- Spending the emergency reserve on an upgrade with no measured benefit.
- Expanding territory faster than the Crew can defend it.
- Treating gross income as profit.
- Copying a pre-patch break-even calculation.
Version and availability notes
Available now: Underground businesses, empire growth, Crew recruitment, safehouse upgrades, turf wars, territory income, and respect loss are part of the progression system.
May vary by account or version: Nixon Corp, Business Prodigy, Money Scrubbing unlock rules, specific upgrade prices, income timers, and break-even values remain incomplete or version-dependent.
Unlock levels, costs, rewards, conversion rates, and balance values can change by version or region. Follow the current in-game label when it differs.